If you select from right to left, it will select anything that intersects your box, and that may include geometry behind the box by mistake. Make sure that you've selected only the box, and not the 2D figure or anything else as well. This will select all of its faces and edges. Activate the Select Tool and drag a rectangle around the box from left to right. Try not to make it too big it should be a small object inside the overall box for now.Ĩ. Next reactivate the Push/Pull Tool and press and drag the sides of the box. Alternatively, you can use the Zoom Tool icon or the Camera > Zoom menu item.ħ. Use your mouse scroll wheel to zoom in and out. You may also activate it through the main menubar with Camera > Orbit.Ħ. You can also hold down your middle mouse button to orbit while in other tool modes. Click this icon to activate the Orbit Tool and press and drag your mouse across the 3D screen. Let's get a different perspective of this brush in 3D. Click and drag the rectangle you created previously to extrude it into a box.ĥ. You can activate it from either the toolbar or the Tools menu. Make a rectangle on the ground by clicking and dragging across the floor surface.Ĥ. You can activate it from either the toolbar or the Draw menu. Click on the "Scene 2" tab to position the camera next to a good drawing surface.ģ. We're going to make some changes, so it's best to do a quick Save As. Exit the game and go back to your SketchUp model. Next, let's add your own forms in SketchUp.ġ. #SKETCHUP MAKE AN OBJECT SOLID HOW TO#You can learn how to make nav meshes later. But we don't need one to walk around and view the level. Note: The "Map is unplayable!" message comes up because the game needs something called a navigation mesh for the AI-controlled characters. It is provided with the plugins and can be found in the valve_library folder, typically found here:Ĭ:\Program Files\Google\Google SketchUp 7\Plugins\valve_library To Start, launch Sketchup and load the file "myfirst_su_level.skp". You're probably itching to draw your own map right away, but it's recommended that you make sure you can export, import, compile, and run this test map first. Let's start by going through the entire map exporting process with a simple example map. The only requirement is that the name of the material match the name of the. You may also need a previous version of SketchUp as the available plugins have not been updated for SketchUp 2016 and beyond.Ĭurrently you are required to manually create materials in SketchUp based on the materials you want to use from the Source Engine. See the main SketchUp Source Tools page for detailed installation instructions. There you'll find the best source of information on how to setup and get started using Hammer. If you're new to editing game levels using Source, it's recommended that you visit the Level Design documentation pages. This is especially true if you plan on making high-quality, releasable game levels. Hammer is a full-featured game level editor, and it's where you'll want to end up doing your later stage work. SketchUp is useful for making quick mockups or complex brushes, but it doesn't support all of the game features. You can build levels in either Hammer or Sketchup, or, most probably, you'll find it handy to go back and forth, making building blocks in SketchUp, importing the pieces into Hammer, and then using cut and paste to aggregate them bit by bit into a final map using Hammer. BSP files can be loaded and played directly by Source engine games. Once in Hammer, you can further edit and append game level, as well as compile or "bake" your level into a. VMF file, which is a source (raw) file that can be opened directly in Hammer. If you've named your materials with the game's naming convention, the specified game materials will be assigned to brush faces. If a component is named a certain way, it will export not as a brush, but rather as an " entity" which can be a light or other prop. The plugin translates each group/component into a Hammer " brush". Each group is typically a simple "solid" form such as a box or cylinder, or anything with a convex topology. Hammer is used to create game levels for games such as Half-Life 2, Portal, Counter-Strike, and Left 4 Dead.įirst you create groups of 3D geometry in SketchUp. vmf format for use in Hammer, the world editor for the Source game engine. The SketchUp to Hammer export plugin allows you to create models in Google SketchUp and then export them to the.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |